Automation in Construction VR学习六

作者: 时间:2022-11-12 点击数:

5.2.2. Challenges faced by VR/AR application domains

5.2.2.1. Hazard identifification. Current studies on construction hazard

recognition by the applications of VR/AR are still encountered some

challenges, including ineffffective experiment results, capability

difffference on risks assessment and hazard forecasting: (1) Hawthorne

Effffect (subjects improve behaviors under observed)[57]and Practice

Effffect (subjects improve behaviors under training) may have signifificant

adverse impacts on the experiments conducted by traditional VR-CS

systems. Hence, a real-time hazard database or dynamic VR

environment may avoid these issues[36]. Adding the fourth

dimension, time, to create four-dimensional (4D) environments[5],

along with representative audio effffects, may signifificantly improve

dynamics in simulating construction projects; (2) The subjects may

assess risk levels with difffferent weights given to the judgments of

accident severity[41]. An adventurist may underestimate specifific risks

Training &

Education

Training &

Education

On-The-Job

(Local)

On-The-Job

(Local)

Off

-

f

The-Job

(Remote)

Off-The-Job

(Remote)

Augmented

Reality

Augmented

Reality

Virtual Reality

Virtual Reality

Tele-operation

Tele-operation

Off

-

f

The-Site

Off-The-Site

Fig. 10.A Taxonomy of Using VR/AR Systems in Training and Education.

X. Li et al.

Automation in Construction 86 (2018) 150–162

156in construction, and a milquetoast may identify more hazards than

ordinary workers[58]. Besides, safety culture including legal liability

and safety regulations in difffferent countries/regions affffects worker's

attitudes to construction hazards. Therefore, it is necessary to conduct

comparative experiments among the various subjects, regions or

countries[59].

The following research questions are suggested based on this dis

cussion:

•Which technologies could be involved in VR/AR to improve its real

time and human-interactive ability in hazard recognition?

•How to conduct a cross-regional experiment to evaluate di

fffferent

safety cultures in using VR/AR systems for the risk identifification?

5.2.2.2. Safety training and education. VR training initially was used to

rehearse the construction process and learn the safety hazards in a risk

free virtual environment. Thereby, the information emerged in a virtual

environment could be understood and translated easily to workers.

However, some challenges are still existed, including limited hands-on

experience, low learning or memory curving, high cost in high-risk

work training: (1) Most of the current VR-CS are still the offff-the-job

training in the offff-the-site location[31]. These offff-the-job VR systems

provide workers with limited hands-on experience with real working

conditions, thus resulting in a quickly forgotten or ineffiffifficient

performance when they come to the job site[60]. A close-to-reality

and multi-scenarios 3D dynamics environment with time sequence,

location, responsibility and knowledge database are needed to do the

on-the-job training with multi-users, especially the fast and skillful

decision-making training[61]; (2) AR-based on-the-job systems are

suitable for safety information-intensive training tasks, which could

convert safety information directly from paper-based plans to actual

work[62]. However, some physical based training work (i.e., electricity

installation) may pose potential safety hazards either in short-range or

in long-range. The more teleoperated AR training systems could assist

workers tofifinish the physical-based dangerous jobs in a remote place in

the future[63].

The following research concerns are likely to be addressed in the

future:

•Could the hybrid training methods that combine on-the-job training with o

ffff-the-job training be integrated into VR/AR systems to train

multiple trainees in the future?

•What kind of educational methods, theories, and tools could be

smoothly embedded into VR/AR systems to improve the perfor

mance of training and education?

5.2.2.3. Safety inspection and instruction. Challenges for safety

inspection and instruction contain low interoperability of VR/AR-CS

information and unskillful visual literacy of workers: (1) Lacking

standardization of ICT tools for safety instruction is recognized as the

barriers for more accurate and real-time safety inspection or instruction

[64]. A mismatch between the level of details (LODs) for BIM and AR

always exists, which would cause the rich information-based BIM

models not to be well-displayed in AR interfaces; (2) the visual

literacy skills should also be improved in order to have higher

performance while dealing with visualized objects. A preferable

guideline can be chosen as Visual Information-Seeking Mantra[65]:

overviewfifirst, zoom andfifilter, then details on demand. Therefore, the

following research concern is likely to be addressed in the future:

How to give a clear taxonomy for combining VR/AR with other ICT

tools on display and information retrieval of construction safety?

5.3. Classifification of safety enhancement mechanisms and major challenges

The comprehensive investigations about the causes of construction

accidents were investigated. It found that the major contributors that

cause construction accidents include hazardous site environment, un

safe workers' behavior, unsafe working sequence and high-risk equip

ment operation[51]. Related safety enhancement mechanisms against

these contributors through the uses of VR/AR systems are discussed

individually.

5.3.1. State-of-the-art studies of VR/AR safety enhancement mechanisms

5.3.1.1. Working environment. The hazardous working environment is a

workplace with abnormal hazards violating the prevailing safety

standards and considering unsuitable for work. Inadequate security,

broken working platforms and other means of accessing the workplace

are also included[8,9]. The VR-based safety training and rehearsal

program can offffer close-to-reality simulations for the hazardous

working environment[66,67]. The users can effiffifficiently rehearse

tasks, plan, evaluate and validate the construction safety operations

or immerse with difffferent kinds of hazards to ultimately promote their

abilities for hazards cognition and intervention[6,68]. It also

contributes to raising the situational awareness of workers,

equipment operators, and decision-makers on a construction project

even in a remote location[33]. Teizer et al.[46]adopted remote data

sensing and visualization technology to train workers through the tasks

of identifying safety issues. The learning performance with the uses of

the unsafe virtual environment was enhanced through the ease of

recording and visualizing the nearby hazards and assessing the learning

effffect[67]. A virtual safety assessment system (VASA) was successfully

developed and evaluated by trials and post-use interviews[69]. The

results indicated that VSAS contributed to pinpoint the weaknesses of

construction workers who have passed the traditional assessment

process of identifying safety issues in hazardous activities including

stone cladding work, ironwork as wells as cast-in-situ concrete work

[70].

5.3.1.2. Worker behavior. The lack of proper training is one of the

contributory factors to risky worker behavior. Workers who are not well

trained tend to be less capable of recognizing hazardous activities, even

if well-trained workers may have a negative attitude towards safety.

Loss of balance was identifified as one of the triggering body behavior in

fall-from-height incidents during construction work[71]. Most of the

unsafe behavior training studies focus on balance-control training in

order to reduce the risk of falls at elevation. Walk training on real

construction planks in an immersive VR system, Surround-Screen

Virtual Reality (SSVR), was developed by Hsiao et al.

[72]. They

analyzed the working environment and personal protective equipment

(PPE) to provide appropriate training constraints of workers' behavior

in the system. For example, shoe design can signifificantly affffect workers'

lateral stability during walking on narrow and tilted planks at specifific

elevation[73]. To reduce the possibility of losing balance, mechanical

vibration should be minimized when performing construction tasks at

height[74]

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