5.2.2. Challenges faced by VR/AR application domains
 
 5.2.2.1. Hazard identifification. Current studies on construction hazard
 
 recognition by the applications of VR/AR are still encountered some
 
 challenges, including ineffffective experiment results, capability
 
 difffference on risks assessment and hazard forecasting: (1) Hawthorne
 
 Effffect (subjects improve behaviors under observed)[57]and Practice
 
 Effffect (subjects improve behaviors under training) may have signifificant
 
 adverse impacts on the experiments conducted by traditional VR-CS
 
 systems. Hence, a real-time hazard database or dynamic VR
 
 environment may avoid these issues[36]. Adding the fourth
 
 dimension, time, to create four-dimensional (4D) environments[5],
 
 along with representative audio effffects, may signifificantly improve
 
 dynamics in simulating construction projects; (2) The subjects may
 
 assess risk levels with difffferent weights given to the judgments of
 
 accident severity[41]. An adventurist may underestimate specifific risks
 
 Fig. 10.A Taxonomy of Using VR/AR Systems in Training and Education.
 
 Automation in Construction 86 (2018) 150–162
 
 156in construction, and a milquetoast may identify more hazards than
 
 ordinary workers[58]. Besides, safety culture including legal liability
 
 and safety regulations in difffferent countries/regions affffects worker's
 
 attitudes to construction hazards. Therefore, it is necessary to conduct
 
 comparative experiments among the various subjects, regions or
 
 The following research questions are suggested based on this dis
 
 •Which technologies could be involved in VR/AR to improve its real
 
 time and human-interactive ability in hazard recognition?
 
 •How to conduct a cross-regional experiment to evaluate di
 
 safety cultures in using VR/AR systems for the risk identifification?
 
 5.2.2.2. Safety training and education. VR training initially was used to
 
 rehearse the construction process and learn the safety hazards in a risk
 
 free virtual environment. Thereby, the information emerged in a virtual
 
 environment could be understood and translated easily to workers.
 
 However, some challenges are still existed, including limited hands-on
 
 experience, low learning or memory curving, high cost in high-risk
 
 work training: (1) Most of the current VR-CS are still the offff-the-job
 
 training in the offff-the-site location[31]. These offff-the-job VR systems
 
 provide workers with limited hands-on experience with real working
 
 conditions, thus resulting in a quickly forgotten or ineffiffifficient
 
 performance when they come to the job site[60]. A close-to-reality
 
 and multi-scenarios 3D dynamics environment with time sequence,
 
 location, responsibility and knowledge database are needed to do the
 
 on-the-job training with multi-users, especially the fast and skillful
 
 decision-making training[61]; (2) AR-based on-the-job systems are
 
 suitable for safety information-intensive training tasks, which could
 
 convert safety information directly from paper-based plans to actual
 
 work[62]. However, some physical based training work (i.e., electricity
 
 installation) may pose potential safety hazards either in short-range or
 
 in long-range. The more teleoperated AR training systems could assist
 
 workers tofifinish the physical-based dangerous jobs in a remote place in
 
 The following research concerns are likely to be addressed in the
 
 •Could the hybrid training methods that combine on-the-job training with o
 
 ffff-the-job training be integrated into VR/AR systems to train
 
 multiple trainees in the future?
 
 •What kind of educational methods, theories, and tools could be
 
 smoothly embedded into VR/AR systems to improve the perfor
 
 mance of training and education?
 
 5.2.2.3. Safety inspection and instruction. Challenges for safety
 
 inspection and instruction contain low interoperability of VR/AR-CS
 
 information and unskillful visual literacy of workers: (1) Lacking
 
 standardization of ICT tools for safety instruction is recognized as the
 
 barriers for more accurate and real-time safety inspection or instruction
 
 [64]. A mismatch between the level of details (LODs) for BIM and AR
 
 always exists, which would cause the rich information-based BIM
 
 models not to be well-displayed in AR interfaces; (2) the visual
 
 literacy skills should also be improved in order to have higher
 
 performance while dealing with visualized objects. A preferable
 
 guideline can be chosen as Visual Information-Seeking Mantra[65]:
 
 overviewfifirst, zoom andfifilter, then details on demand. Therefore, the
 
 following research concern is likely to be addressed in the future:
 
 How to give a clear taxonomy for combining VR/AR with other ICT
 
 tools on display and information retrieval of construction safety?
 
 5.3. Classifification of safety enhancement mechanisms and major challenges
 
 The comprehensive investigations about the causes of construction
 
 accidents were investigated. It found that the major contributors that
 
 cause construction accidents include hazardous site environment, un
 
 safe workers' behavior, unsafe working sequence and high-risk equip
 
 ment operation[51]. Related safety enhancement mechanisms against
 
 these contributors through the uses of VR/AR systems are discussed
 
 5.3.1. State-of-the-art studies of VR/AR safety enhancement mechanisms
 
 5.3.1.1. Working environment. The hazardous working environment is a
 
 workplace with abnormal hazards violating the prevailing safety
 
 standards and considering unsuitable for work. Inadequate security,
 
 broken working platforms and other means of accessing the workplace
 
 are also included[8,9]. The VR-based safety training and rehearsal
 
 program can offffer close-to-reality simulations for the hazardous
 
 working environment[66,67]. The users can effiffifficiently rehearse
 
 tasks, plan, evaluate and validate the construction safety operations
 
 or immerse with difffferent kinds of hazards to ultimately promote their
 
 abilities for hazards cognition and intervention[6,68]. It also
 
 contributes to raising the situational awareness of workers,
 
 equipment operators, and decision-makers on a construction project
 
 even in a remote location[33]. Teizer et al.[46]adopted remote data
 
 sensing and visualization technology to train workers through the tasks
 
 of identifying safety issues. The learning performance with the uses of
 
 the unsafe virtual environment was enhanced through the ease of
 
 recording and visualizing the nearby hazards and assessing the learning
 
 effffect[67]. A virtual safety assessment system (VASA) was successfully
 
 developed and evaluated by trials and post-use interviews[69]. The
 
 results indicated that VSAS contributed to pinpoint the weaknesses of
 
 construction workers who have passed the traditional assessment
 
 process of identifying safety issues in hazardous activities including
 
 stone cladding work, ironwork as wells as cast-in-situ concrete work
 
 5.3.1.2. Worker behavior. The lack of proper training is one of the
 
 contributory factors to risky worker behavior. Workers who are not well
 
 trained tend to be less capable of recognizing hazardous activities, even
 
 if well-trained workers may have a negative attitude towards safety.
 
 Loss of balance was identifified as one of the triggering body behavior in
 
 fall-from-height incidents during construction work[71]. Most of the
 
 unsafe behavior training studies focus on balance-control training in
 
 order to reduce the risk of falls at elevation. Walk training on real
 
 construction planks in an immersive VR system, Surround-Screen
 
 Virtual Reality (SSVR), was developed by Hsiao et al.
 
 analyzed the working environment and personal protective equipment
 
 (PPE) to provide appropriate training constraints of workers' behavior
 
 in the system. For example, shoe design can signifificantly affffect workers'
 
 lateral stability during walking on narrow and tilted planks at specifific
 
 elevation[73]. To reduce the possibility of losing balance, mechanical
 
 vibration should be minimized when performing construction tasks at
 
 height[74]
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