Automation in Construction VR学习五

作者:樊焕婷 时间:2022-11-05 点击数:

5.1.2. Challenges faced by technologies

In order to operate with visualized objects for improving construc

tion safety management, it is necessary to create an effiffifficient system for

the user. For achieving such system, the actions as: scaling; navigating

in visualized 3D space; selecting sub-spaces, objects, groups of visual

elements (flflow/path elements) and views; manipulating and placing;

planning routes of view; generating, extracting and collecting data

(based on the reviewed visualized data) should be realized. However,

some signifificant challenges are still existing as the following:

•How to classify the input information (see

Fig. 8

) and output in

formation (see

Fig. 9) at various levels for di

fffferent application re

quirements in construction safety?

•How to enhance the connectivity and interoperability of VR/AR

systems with input information (seeFig.8) which collected by other

information and communication technology(ICT)tools to reduce the

latency?

How to select the customized hardware (i.e., user-friendly inter

faces) and software (customized and reusable contents, models and

databases) to achieve multi-level requirements of VR/AR-CS sys

tems?

5.2. Classifification of application domains and major challenges

The typical applications of VR/AR-based construction safety man

agement consist of safety planning, safety training and education, and

safety inspection[4]. Safety planning gets high priority for safety

management teams to identify the hazards or risks before actual work

at the site[40]. Safety training and education are aimed to make no

vices understand the safety concerns in terms of work location,type of

work, type of risk, and behavior risk exposure. The safety inspection is

for construction inspector to check unsafe conditions and deliver the

risk information to workers. This study will take the three management

focus as the main application domains to give a systematic analysis.

5.2.1. State-of-the-art studies of VR/AR applications

5.2.1.1. Hazard identifification. Hazard identifification (or risk

recognition) relies on the capability of safety planning team in

sensing, analyzing, and extracting potential dangers during the

construction[41]. Based on the site situation evaluation, they could

make practical plans such as safety facilities selection, education

Fig. 9.A Taxonomy of VR/AR Output Devices.

Table 1

A taxonomy of VR/AR systems according to the technology characteristics.

Classifification criteria Number of

articles

Relative

percentage of

subject

Global percentage

of all subject

Technology

characteristics

90 100% 94.50%

Least-immersive VR 16 17.80% 18.80%

Semi-immersive VR 22 24.40% 25.90%

Immersive VR 6 6.70% 7.10%

Tangible AR 32 35.60% 37.60%

Collaborative AR 4 4.50% 4.70%

Distributed AR/VR 5 5.50% 5.90%

Other VR/AR 5

X. Li et al.

Automation in Construction 86 (2018) 150–162

155requirement, working sequence adjustment, and safety patrol[4].

Traditional methods of hazard identifification focused on desktop

concepts and conventional sources on the drawings, accident cases,

and heuristic knowledge are being used to prepare prevention measures

against expected safety risks through project meetings[23]. Such

approaches are hard to directly catch the precautions from

construction participants and reflflect the realfifield (i.e., dynamic and

unpredictable) circumstances[42]. To enhance participants' immersive

and interactive experience, modeling and visualization of VR

environments for hazard identifification emerged[36,43].

By far several systems for identifying hazards have been developed,

including Design-for-Safety-Process (DFSP) system[43], System for

Augmented Virtuality Environments (SAVEs)[42], Cave Automatic

Virtual Environments (CAVEs)[36], Visualized Safety Management

System (VSMS)[4]. These systems are designed for designers, site

workers with difffferent trades, students, safety managers respectively.

The comparative studies and experiments have been conducted in these

systems. Results indicated that most users in the virtual environment

assessed higher risk levels and identifified more hazards than the ones

who studied photographs and documents[44]. Meanwhile, these sys

tems also provide immediate feedback to subjects regarding identififi-

cation performance.

5.2.1.2. Safety training and education. Computer-based training and

education are becoming more popular in construction phase as is

recognized to enhance the cognitive learning of the user. Students or

novices are used to learn from an experienced professional through a

series of curricula by using chalkboard, handouts, and computer

presentations that are many words and few visual elements[45].

They have historically lacked a comprehensive knowledge of onsite

construction tasks as well as the dynamics and complexities involved in

a typical construction project[46]. Although on-the-job training can be

more effiffifficient[34]because of the engagement and hands-on

experience, it is time-intensive, expensive, and potentially hazardous

depending on actual site situations (i.e. schedule conflflicts, access

diffiffifficulties, weather situations, overriding need for safety and

liability)[47]. VR/AR technologies afffford new opportunities for

effffectively training and educating novices or students with higher

level of cognition and fewer hazards.

VR/AR related technologies have also evolved from visualization

based training to experience-based training in construction safetyfifield

(SeeFig.10)[15]. They could be applied as a complement to digital

modeling, leading to better communication in vocational construction

safety education to enhance the students' safety awareness. The study

conducted by Lin et al.[48]shown that VR/AR motivate students'

learning interests enhances their safety knowledge and help frost their

optimistic attitudes towards using the game scoring to reflflect their

learning performance. Le et al.[49]proposed an online social VR

system framework, which allows students to perform role-playing,

dialogic learning, and social interaction for construction safety and

health education. In order to achieve more interactions between the

real world and virtual objects, Behzadan and Kamat[50]presented an

innovative pedagogical tool that adopting remote videotaping, AR, and

ultra-wideband (UWB). The developed system brings live videos of re

mote construction job sites to the classroom with an intuitive interface

for students to interact with the objects in the video scenes. It further

visually delivers location-aware instructional materials to students

[46].

5.2.1.3. Safety inspection and instruction. Traditional communication

methods make inspectors or workers carry construction drawings to

the site, and require plenty of efffforts to look for the correct drawings to

obtain the information they need[39]. They also need to transfer the

information from a 2D representation to an imaginary 3D

representation, as well as to identify numerous predefifined symbols on

the drawings[37]. In order to enhance the abilities of recognizing

safety risks accurately and promptly, AR has been studied and applied

in the construction process of inspection, supervision, and strategizing

[51]. AR-assisted building assessment is one kind of inspection

application on construction safety. Kamat and El-Tawil[52]discussed

the possibility that previously stored building information can be

superimposed onto a real structure in AR, and that earthquake-related

structural damage can be evaluated by measuring and interpreting

critical difffferences between a baseline image and the actual facility.

Dong et al.[37]proposed an AR post-disaster reconnaissance

framework that enables building inspectors to rapidly evaluate and

quantify structural damage sustained in seismic events such as

earthquakes or blasts. As for infrastructure maintenance, AR visual

excavator-utility collision avoidance system was developed to enables

workers to display buried utilities hidden underground, thus helping

prevent accidental utility strikes[53].

Some researchers focused on improving interfaces to provide well

interpreted information for inspectors. The effffort has been made on

embedding VR or AR for better information representation for safety

instructions. ihelmet, developed by Yeh et al.[39], allows inspectors to

input their current location at the site, and automatically retrieve the

related safety information by AR display. With the applications of AR

confifigured Building Information Modeling (BIM), the exact information

context can be disseminated, and safety information can be visualized

not only through images or 3D models, but also that of the indoor

thermal environment for preventing an uncomfortable working en

vironment[20,54,55]. Workers are able to catch and monitor the dif

ference between unsafe site condition and the standard safety re

quirements. Taking the function of real-time reporting into account,

Bae et al.[35]developed a robust system which adopts a vision-based

marker-less AR approach using point cloud for effiffifficient accident pre

cautions. For the cases of sitefifire or construction disaster, time spent on

evacuation is a signifificant determinant of survival. VR based emergency

evacuation simulation, as well as a wayfifinding method, is also a vali

dated approach for construction safety instructions to shorten evacua

tion performance[56].

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