Automation in Construction VR学习一

作者: 时间:2022-10-08 点击数:

A critical review of virtual and augmented reality (VR/AR) applications in

construction safety

Xiao Lia, Wen Yib, Hung-Lin Chia, Xiangyu Wangc,d,⁎, Albert P.C. Chana

aDepartment of Building and Real Estate; The Hong Kong Polytechnic University, Hong Kong, China

bSchool of Engineering and Advanced Technology, College of Sciences, Massey University, New Zealand

cThe Australasian Joint Research Centre for Building Information Modelling, School of Built Environment, Curtin University, Perth, Australia

dThe International Scholar, Department of Housing and Interior Design, Kyung Hee University, South Korea

ARTICLE INFO

Keywords:

Virtual reality

Augmented reality

Construction

Safety

Review

ABSTRACT

Construction is a high hazard industry which involves many factors that are potentially dangerous to workers.

Safety has always been advocated by many construction companies, and they have been working hard to make

sure their employees are protected from fatalities and injuries. With the advent of Virtual and Augmented Reality

(VR/AR), there has been a witnessed trend of capitalizing on sophisticated immersive VR/AR applications to

create forgiving environments for visualizing complex workplace situations, building up risk-preventive

knowledge and undergoing training. To better understand the state-of-the-art of VR/AR applications in con

struction safety (VR/AR-CS) and from which to uncover the related issues and propose possible improvements,

this paper starts with a review and synthesis of research evidence for several VR/AR prototypes, products and the

related training and evaluation paradigms. Predicated upon a wide range of well-acknowledged scholarly

journals, this paper comes up with a generic taxonomy consisting of VR/AR technology characteristics, appli

cation domains, safety scenarios and evaluation methods. According to this taxonomy, a number of technical

features and types that could be implemented in the context of construction safety enhancement are derived and

further elaborated, while signifificant application domains and trends regarding the VR/AR-CS research are

generalized, i.e., hazards recognition and identifification, safety training and education, safety instruction and

inspection, and so on. Last but not least, this study sets forth a list of gaps derived from the in-depth review and

comes up with the prospective research works. It is envisioned that the outcomes of this paper could assist both

researchers and industrial practitioners with appreciating the research and practice frontier of VR/AR-CS and

soliciting the latest VR/AR applications.

1. Introduction

Construction is a large, dynamic and complex sector that offffers a

large number of employment opportunities for millions of people

worldwide[1]. However, fatal accidents in the construction industry

tend to be higher than other sectors[2], for a long run, such a phe

nomenon has aroused a lot of safety concerns and discussions. Safety

management, a method of manipulating on-site safety policies, proce

dures, and practices relating to a construction project, is one of the most

frequently leveraged techniques to regulate construction activities and

control risks[3]. Previous studies revealed that most accidents asso

ciated with construction undertakings were attributed to a lack of

proactive and preventive measures such as workforce training, risk

source identifification and control, safety awareness and education, and

so forth[4]. On the other hand, how effffective these measures could

work is subject to how much job-site knowledge could be solicited and

how effiffifficiently the knowledge could be absorbed[5,6]. To this end,

information visualization techniques such as Building Information

Modeling (BIM), Virtual Reality (VR) Augmented Reality (AR), as well

as other game engine-based Mixed Reality (MR) techniques, have been

delved into to advance the current safety management practices[7–10].

A long-established climate that safety is tied up with management

has placed many constructionfifirms and researchers' primary focus on

cultural intervention, uptake of safety behaviors, organizational ideol

ogies, espoused and enacted policies, communication and induction,

and etc.[11,12]. Meanwhile, a quick look through into VR/AR-CS

publications helps identify that VR/AR technologies have been probed

and tentatively implemented in various safety enhancement areas, such

https://doi.org/10.1016/j.autcon.2017.11.003

Received 29 July 2016; Received in revised form 9 October 2017; Accepted 3 November 2017

⁎Corresponding author.

E-mail addresses:shell.x.li@connect.polyu.hk(X. Li),W.Yi1@massey.ac.nz(W. Yi),hung-lin.chi@polyu.edu.hk(H.-L. Chi),Xiangyu.Wang@curtin.edu.au(X. Wang),

albert.chan@polyu.edu.hk(A.P.C. Chan).

Automation in Construction 86 (2018) 150–162

0926-5805/ © 2017 Elsevier B.V. All rights reserved.

MARKas risks identifification, workforce training, skill transfer, ergonomics,

and so on. Most studies have rationalized the development of a vast

variety of VR/AR-CS systems for a safety enhancement purpose, and

some studies have made efffforts to summarize the VR/AR-CS. For ex

ample, Bhoir and Esmaeili[13]conduct an in-depth literature review to

investigate the prevailing adoption rate of virtual reality environment

to train workers regarding safety issues. And Guo et al.[14]examine

the application of visualization technologies in construction safety and

fifind that visualization technology can effiffifficiently improve the safety

training, facilitate job hazard area identifification and accident preven

tion in a visual, interactive and cooperative way. However, they loosely

compare how effffectively these tailored technologies and systems, par

ticularly for augmented reality and virtual reality, could be utilized to

facilitate construction safety considering the disparity of evaluation

method, technology characteristics, project types, scales, work com

plexity and other factors. Meanwhile, because the VR/AR-CS literature

is found overwhelmingly diverse and vast, academia and industry may

not be acutely aware of the authentic limitations and gaps in this area.

Integration and classifification of the reported literature within the VR/

AR-CS domain may help them to gain a better understanding of the

state-of-the-art and the related challenges. To cater to the industrial

demands, additionally, it is also essential to have the most appropriate

VR/AR devices, applications, systems, safety enhancement mechanisms

and evaluation methodologies suggested. Therefore, the aims of this

review are to address the aforementioned limitations and gaps through

coming up with the most signifificant body of knowledge of VR/AR-CS

and to drive the prospective research directions up to the most valuable

and critical areas that the industrial and academic communities are

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